Session Zero is Super Important

Over the years that I have played D&D I have seen a few session zero’s. The first one we ever had was all of us friends just sitting around trying to figure out how to play. It’s kind of a bumpy start when you’re trying to learn as you play. Since then our session zero’s have evolved and gotten better.

Miniature Showcase

This is installment two in painting beards on miniatures. I have already shown how to make a really old, mostly white beard but I wanted to do something different for this one. I wanted a different hair color and I wanted a more youthful appearance to the beard. The miniatured has a glorious beard so I knew this would be fun to paint.

A Loved One Comes Home

The burst of song from the enchanted fish above the door of the tavern was a welcome reprieve from the harsh winter outside. It all seemed to have worked out well but as soon as the owner saw the body slung over Brenna’s shoulder he began shouting protestations. It was the usual hysterical and perfectly reasonable reaction to seeing a dismembered body casually hanging off someone’s shoulder. A string of expletives burst out of the owner’s mouth as he spluttered at them to take the corpse out of his tavern.

Milestone vs. Experience Points

There is a huge difference between using milestone levels or experience points to measure your D&D success. Having played both at this point, I can say that I prefer milestone. It just takes the pressure off of keeping track of the points. That isn’t to say that experience points aren’t fun.

Miniature Showcase

Beards can make a huge difference when it comes to a miniature. Depending on how you paint it, you can give a miniature the look of a middle aged man or a geriatric. This miniature is of an older mage with a mostly white beard. Before painting the facial hair, I made sure to paint the skin first. It took about three layers for the skin tone to reach the desired opacity.

Deeds and Deals

They were at a crossroads. The bear could not go inside the walls of the town and they needed to go inside for the night. Brenna made the tough decision to kill and harvest the bear for parts. They would be able to make some good trades with the materials and they would have plenty of food for the near future. Meat was soon becoming a rare commodity in these parts and they would need all the food they could get to be able to keep going

World Building

We have recently undertaken the enormous task of creating our very own homebrew world. Our map is 7 feet long by 4 feet. That is 28 square feet of map. We invited an artist friend of ours, @entlynkart on twitter, got a bunch of dice and began drawing out the pieces of our new world.

Miniature Showcase

This guy has been a work in progress for a while. It took some time, but I finally finished the main body of this large monster miniature. I started off with a few different pieces and slowly painted them with the goal of bringing them together into a cohesive unit. That this coming together happened to coincide with the beginning of October is just a wonderful cherry on top.

Recovery and Return

Everyone went around the battlefield gathering any useful items from the dead goblins. Mythe went around gathering his knives from where they had landed. The goblins didn’t have much of value on them. The real value was in the recovery of the ore that they had been hired to retrieve. Despite the morbid situation they found themselves in, all of them felt stronger and more powerful. A strong sense of having improved in their first real battle together gave them confidence. 

Coded Notes

Last week I released the second note that our rogue, Mythe, received from his hooded thief friends. I love these wacky innocuous notes that anyone can read but not everyone can understand. It seems like a great way to communicate in an age where correspondence might not be completely private. Here is the translation.