Darkness swathed The Hand of Destiny in its embrace. Kaladrax, being as good as blind in the dark, cast his Light cantrip to see ahead. They were in a tunnel of carved rock with a matching stone staircase leading down. There was no definite end in sight until, finally, they came upon an opening. Aleera noticed that though the walls were made of stone, the entire dungeon was completely clean. She wondered if the whole vault was as immaculate.
After making sure Gralmor and Zenriel were safe, the party made their way over to the City of the Dead. They were searching for answers and clues as to how to open the door to the Great Vault they were looking for. They walked around searching for the statue they needed first. Then they could focus on learning what they needed to to open it. There were many statues in the City of the Dead. The rich families that buried their dead here often bought statues in commemoration.
With so many books, genres, and authors that have lived and are living in the world today we can only wonder if everything that can be written about has been. Tales of love, betrayal, growth, coming of age, wars have been written since we learned to put words to parchment. It could be said that everything that can be written about has been. This makes it especially difficult to create unique, engaging stories for players to become involved in and follow.
After finishing their research for the vault, the Hand of Destiny headed out to find the missing pieces of the puzzle they needed to complete. They stopped off at the Spectre’s Respite downstairs to check on supplies and make sure business was running smoothly. They were about to walk through the door when it opened as Leif, their live-in poltergeist bartender, threw a drunk out into the street. When the bundle of rags stood up and faced the astounded group, they realized it was a destitute Gralmor.
The Hand of Destiny reconvened at The Spectre’s Respite to check on their wounded friend. Zenriel was upstairs inside Kaladrax’s Magnificent Mansion, recovering from her ordeal at the hands of a Masked Lord. They brought food with them and drinks so she wouldn’t have to do much else. The mansion came down as the eight hour ticked. Everyone had stepped outside before, not wanting to be shoved out after the spell ended.
Characters can start to lose their unique shine, especially after playing for years over the course of many campaigns. I have come up with a way to create more nuanced, unique characters so that they don’t all start blurring together. The way that I used to create characters was to choose the race and go from there. With ever passing game it seems harder and harder to chose solely based on race.
The Hand of Destiny split up to go to their respective meetings. Kaladrax and Aleera went to the Yawning Portal to meet up with Joldrass and see if he had any new information on the compass they were looking for. Kariss, meanwhile, took Milo and Hepolita with her to attend the government meeting among the Masked Lords and the Open Lord. Both groups were looking to find answers and they were going to get them tonight.
The journey back was not as easy as the journey to the hidden vault. Milo was being belligerent again and refused to leave. Aleera ended up using Calm Emotions again but it took them longer to get back since Aqua didn’t part the waters that time. They were submerged for a while, and although they had water breathing potions or abilities, Milo freaked out when the spell ran out while they were still under the sea.
Last weekend, for the first time since we started playing Dungeons and Dragons, my husband and I were able to play as a couple. My husband is a forever DM. He picked up the started pack and never looked back. Only recently has he had the chance to play in one shots our table has when not all members can show up. Last time, I was the one running the one-shot so I wasn’t able to play with him. That all changed.
The next morning was somber as the party awoke to the sight of an even worse looking Zenriel. She had gotten a full night’s sleep but was still feeling sick. It seemed the Dragon Ward was still doing its job and trying to make Zen leave. She felt nauseous and could barely lift her arms. Since Magnificent Mansion lasted for eight hours, Kaladrax brought it into existence and insisted that Zenriel stay within the confines to rest and hopefully get better away from the plane that held the Ward.